Tuesday 24 January 2017

The Big One - Finished Project

Finished Project


Due to the Brief wanting a 30 Seconds we decided to split the animation in to two Volumes, and say we did halve each and so we still met the brief and still had our complete animation.

Volume 1


Volume 2

The Big One - Production

Modelling Willy and Bruce
When it came to modelling we had the idea to use the same clay as the Animated character 'Morph' as I thought it would go with the aesthetic of the box and setting. When we decided to model 'Bruce' the the worm which needs to be rescued we decided to go with a lighter color but unfortunately I don't think it turned out the color we wanted.
Image of Finished Bruce

Image of Willy in Progress

Image of Willy in Progress

Filming Willy
When it came to filming Willy we didn't have any issues, but when it came to the story we started to have second thoughts about our story and the we were going to struggle with the strict time limit and but we did the story with only a few minor changes to the original story line which now included a card board cut out of Brian Cox, but very few changes. The model started to look a bit worn after we had been using him and moving about a lot but and see the little cuts in him but if anything it adds a bit more character to the model. The camera angles were very basic but very effective and we had a few close up shots which worked very effectively. 
In Progress of Filming

In Progress of Filming

Close Up of Camera


Editing Willy
When it came to editing it was simple enough to put the images on to the timeline and in order, but we had to see if the green screen we had created out of green paper would work and it did, I didn't know much about after affects which is what we needed to use to get the green screen to work, he showed me how to do the things we needed and I learnt along the way. We also had fun putting on the various affects and seeing how they looked. Especially on Brian Cox. 
Image of us Editing

Bruce on the Green Screen

Willy on the Green Screen











Tuesday 17 January 2017

FPS - Frames Per Second in Animation

FPS stands for Frames Per Second,
FPS is the number of images a camera can handle each second, a common fps would be 30 FPS.
Most animations are done in 25 FPS and a really good animation will go up to 60 FPS.

This video is an example of a 60 FPS animation and it took 3 and half hours to animate.




This next animation is a mixture of animations and shows what kind of animation techniques you can use and the different FPS can.




We had to calculate the FPS for our Toy Animation and by calculating and counting the frames we came up with that film was 5 frames per second.